Mono path[0] = 'E:/VRGames/DWFrydendall_Gallery/DWF Gallery_Data/Managed'
Mono config path = 'E:/VRGames/DWFrydendall_Gallery/DWF Gallery_Data/Mono/etc'
PlayerConnection initialized from E:/VRGames/DWFrydendall_Gallery/DWF Gallery_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55345
Multi-casting "[IP] 192.168.0.3 [Port] 55345 [Flags] 2 [Guid] 2109729637 [EditorId] 159569894 [Version] 1048832 [Id] WindowsPlayer(BowiePC) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55345]
PlayerConnection already initialized - listening to [0.0.0.0:55345]
Player data archive not found at `E:/VRGames/DWFrydendall_Gallery/DWF Gallery_Data/data.unity3d`, using local filesystem
Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4058 MB
    Driver:   21.21.13.6909
Begin MonoManager ReloadAssembly
Platform assembly: E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\VRGames\DWFrydendall_Gallery\DWF Gallery_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.189 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

OpenVR initialized!
 
(Filename: C:/buildslave/unity/build/Runtime/VR/OpenVR/OpenVR.cpp Line: 584)

UnloadTime: 0.736240 ms
Connected to lighthouse:LHR-44B716B3
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamVR:.ctor() (at E:\VRGames\DWFrydendall_Gallery\Assets\SteamVR\Scripts\SteamVR.cs:253)
SteamVR:CreateInstance() (at E:\VRGames\DWFrydendall_Gallery\Assets\SteamVR\Scripts\SteamVR.cs:97)
SteamVR:get_instance() (at E:\VRGames\DWFrydendall_Gallery\Assets\SteamVR\Scripts\SteamVR.cs:48)
SteamVR_Render:OnEnable() (at E:\VRGames\DWFrydendall_Gallery\Assets\SteamVR\Scripts\SteamVR_Render.cs:287)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\GameObjectBindings.gen.cs:382)
UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\GameObjectBindings.gen.cs:387)
SteamVR_Render:get_instance() (at E:\VRGames\DWFrydendall_Gallery\Assets\SteamVR\Scripts\SteamVR_Render.cs:33)
SteamVR_TrackedObject:OnEnable() (at E:\VRGames\DWFrydendall_Gallery\Assets\SteamVR\Scripts\SteamVR_TrackedObject.cs:82)
 
(Filename: E:/VRGames/DWFrydendall_Gallery/Assets/SteamVR/Scripts/SteamVR.cs Line: 253)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 34c -> priority: 1 
  Thread -> id: 1b24 -> priority: 1 
OpenVR Shutdown
 
(Filename: C:/buildslave/unity/build/Runtime/VR/OpenVR/OpenVR.cpp Line: 1253)

